

This seems like a big improvement compared to the original system, which merely relied on random number generation (RNG) to determine if a shot landed or not. Some shots will even misfire, causing projectiles to veer wildly off target. In another demonstration, Fist of Heaven was shown how bullets are now governed by realistic physics, allowing missed shots to still strike units behind a target. As an example, Eaton illustrated how a group of 'Vagyr destroyers' would find a different place in a formation compared to their 'Kushan' counterparts due to the requirements of their differing weapon systems.Īnother big change focuses on adding proper ballistics for projectile weapons. The emphasis here is on creating a system that's "intelligent" and automatically reorganizes a formation depending on the race and type of each unit. The update will be tackling a lot of those grumblings head on, chiefly by fixing the formations system that governs how units gather and self-organize. "We've been heads down on this patch for 6 months which can make us look like we haven’t been paying attention, but we have," Gearbox's Dave Eaton told Fists of Heaven, addressing grumblings from the community who were dissatisfied by the lack of post-launch support for Homeworld. As of yet, no official release date has been announced. According to a report by Fists of Heaven, the update has been in the works for more than six months and is the core focus of a small team within Gearbox Software. After a rather long drought, Homeworld: Remastered Collection will be getting a sizeable update that will introduce sweeping changes to fleet formations while also adding ballistics to projectile weapons.
